VR Room
Feb 10, 2023

Introduction:
This project represents a foundational exploration into VR development using Unity and the Meta SDK. The scene showcases a minimalist yet well-furnished room environment, demonstrating core VR development concepts through thoughtful spatial design and lighting implementation.
Features:
Native Meta Quest compatibility
Natural lighting simulation with window shadows
Carefully curated furniture placement for spatial presence
Modern interior design with a study/living room hybrid setup
Security camera element adding environmental detail
Ambient lighting through pendant lamps
Book collection on shelving for environmental storytelling
Ergonomic desk setup with chair
Optimized 3D models for VR performance
Requirements:
Meta Quest headset (Quest, Quest 2, or newer)
Unity development environment
Meta SDK integration
Sufficient play space for room-scale VR
Compatible PC for development
Usage:
Load application on Meta Quest device
Clear play space according to Quest safety guidelines
Enter VR environment
Navigate room freely using Quest controllers
Interact with available room elements

Technical Implementation:
Unity Engine for core development
Meta SDK for VR interactions and optimization
Lightmapping for realistic shadow casting
Optimized textures and materials for mobile VR
Performance-conscious polygon counts
Quest-specific rendering optimizations
Physics-based lighting system
Development Focus Areas:
Environmental modeling
Strategic lighting placement
Level design optimization
Performance-conscious asset creation
VR-specific interaction design
Space utilization and flow
Visual comfort considerations
Would you like me to elaborate on any particular aspect of the project, such as the technical implementation details or specific design choices?

